Casual Dinner Party This is a game about a perfectly normal dinner party. Except that one of you is a robot, or maybe an alien. Or maybe everyone else is an alien or a ghoul and you are a normal human. Anyway, you are plotting to take over the earth. Or maybe you are surrounded by people bent on taking over the world and you got here because you bought a groupon. Or maybe everyone here plans on eating you. That sounds rough. This is a game for 4 to 10 players where everyone has a role and has to figure out their place in the world. One of the players is the host. They know what the story is about, everyone else has to divine what the rolls of everyone else is and what to do about it. Then one side wins and the other loses. Or everyone loses, it’s that kind of game. Anyway the host hands out everyone’s role and motivation. Then they tell you what kind of party this is. Everyone explains what their character is like in turn. Then in the same order people start framing scenes. Every time one of your characters keys is triggered, you get a die. After everyone has gone once, all the dice are rolled. 4, 5 and 6 are considered wins. The player with the most wins gets a favorable reveal. Players also consult a chart to find out their characters state. Everyone sets a scene again, in order. After this second go round is over the dice are again rolled. The player with the most wins gets to set the final outcome. The Host The Host will set the scenario. They also guide the scenes and tell people the results of “parings” Guests Guests play the character they receive. In general they are trying to devise the nature of the gathering and complete the keys they have been presented with. In some scenarios you receive a bonus if and when you divine the nature of the gathering Arbiter – a few of the guests are labeled as arbiters. If a call has to be made on rules the arbiters will decide how to resolve. Note: the least important characters are designated as arbiters. Open The setting – when and where the dinner party is. In New York, in Rome, on a spaceship or in a cavern at the center of the earth. The party – how are the people dressed what kind of meal etc. The characters – how they relate to each other, how they look and act Hidden The motivations – group and or individual The “physiology” rules – how vampires, robots and ghouls act Scenes The framing player either decides who is present or how the scene starts. The host chooses the other. Play proceeds until the host or the framing player ends the scene (by clapping and saying SCENE). Players collect dice for completed keys and the next player frames a scene. Pairings – when only two people are present in a scene the scene is not played out. Instead the players are presented a result from the host. For example when a human and a vampire are alone the human gets drained and mind controlled. When a vampire and a ghoul are alone the ghoul beats the vampire up. Standard scenes – these are played openly to players, however they are closed to characters not present. This creates the situation where the player knows what’s going on, but has to explicitly arrange it so their character catches on. Astronauts Ball This setting is a NASA dinner party celebrating the launch of an upcoming spacecraft. Unbeknownst to the scientists the robots are attempting to infiltrate the space program. The Sit down The vampires are trying to make peace with the robots (and one ghoul is trying to mess everything up) Fancy feast The vampires have invited some extremely delicious humans. But before they can eat, they need to make sure none of them are pesky robots or stupid ghouls. Variant: They are all robots. And the vampires find out all humans are now robots. Wizards Ball The Wizards keep trying to throw a ball and the vampires keep crashing it. Factions Humans – that’s right normal humans. Robots want to take them over and ghouls and vampires treat them as food. Wizards – these are basically people. People who learn magic. They conceal themselves from humans because otherwise they would be roped into constantly curing diseases and hunger(BORING). But they do protect the norms from super naturals Robots – robots look just like people however they don’t bleed blood and they are often “clanky”. All robots scheme to overthrow the humans. Robots hate the undead. Ghouls – ghouls eat dead people. Generally they are happy with people already dead. They hate vampires and beat them up on the regular. People drained by vamps are inedible to ghouls. Ghouls are not zombies and zombies do not exist. Vampires – they feed off of human blood. They imagine themselves apex predators but they get beat by robots and ghouls. Vampires are constantly scheming to control the humans. Keys work like this: if someone else does something that is one of your keys, you get a die. Example keys: Small talk: Your key is to get someone to mention the weather Revelator: if someone says what they are. Reverse revelator: if someone asks what someone is The keys are built to the character based on the scenario. Favorable reveal The winner of this roll gets to decide if the secret is revealed and to whoom. Endings Whatever side has the player with the most successes wins.