Super Dogs
Setting:
In 1957, Sputnik 2 blasted off carrying a small dog named Laika.  This stray, picked up from the streets of moscow became one of the first living animals to orbit the earth.  She proved that it was possible to survive take off and the conditions found in outer space.  Unfortunately, her vessel was not made to return and it was assumed that she died when her air ran out 6 days later.

In 2012 Laika returned, blasting through the stratosphere at several times the speed of sound. Thousands witnessed and recorded her flight before she vanished over Moscow. Over the next several years reports began to come in of dogs pulling people out of burning houses, catching people falling from buildings, or throwing themselves in the paths of bullets. These dogs seemed unhindered by the laws of physics or biology. Most assumed the stories to be hoaxes, and the dogs seem adept at disappearing, but a few people have started to watch their pets with suspension and even fear.
 
Character Generation and Rules:
Your first stat is DOG which represents your dog capabilities.  Whenever you need to act like a dog, roll your DOG dice.
1.	All dogs are good dogs. Size and bread do not matter to dogs, the only thing that matters is being a good dog.
2.	Good dogs protect their friends.  All people are friends.  Even if a person is acting mean he is probably unaware or being mislead. Sometimes people get strange ideas or don’t understand why dogs must do what they do.  Good dogs never hurt people.
3.	Good dogs are dogs.  Even super dogs should try to act like good “normal” dogs when being observed by people.

Your second stat is SUPER which represents any ability a dog normally doesn’t have.  This can range from simply being able to drive a car, to lifting a bus with your mind.  Whenever you need to do something a dog normally can not do, roll your SUPER dice.
1.	Super dogs can never speak to people using language.
2.	Super dogs still have limits, they cannot be infinitely strong or fast.  Specify how strong or how fast.
3.	Super dogs are all unique.  No two dogs can have the same power, even if one dog is no longer in play.
4.	Super dogs are not totally dogs,  so it is hard for them to be good dogs.  This is troubling, you have to work hard to be a good dog.

SUPER and DOG are both rated from d4 to d12. At character generation, you can have one of the three following combinations: 
d4/d12
d6/d10
d8/d8

And you can arrange those how you prefer on SUPER or DOG.

Whenever your character tries to do something, work out if it is something a dog can normally do, or not. If the former, roll DOG, otherwise roll SUPER. a result of 4 or higher is a success. Thus, each stat measures the efficacy of that aspect of the Dog. A tiny dog who cannot bite hard or bark loud or run very fast might only have a d4 in DOG, whereas a powerful, sleek Alsatian may have a d12. A speedster with SUPER d4 may be able to outrun any human but a d12 speedster looks like a blur as it zooms past. You must choose what kind of super power you have, as well as its rating.  You may also choose one thing your dog is good at doing, in the realm of DOG. When these things apply, you may add +1 to your roll. 

You also have 4 crisis check boxes.  If you fail a roll you may mark off one of the boxes.  When failure would result in a person being harmed then you must mark off the crisis box.  When this happens your dog suddenly changes, write down a new kind of superpower in addition to any you already have.  You still roll the SUPER dice for any super action but now there are multiple types of actions where you get a +1 advantage.  Narrate how the new found power suddenly allows you to succeed.  Each power makes you more super and less dog.  When you mark off the last crisis box, you accomplish the task but you are no longer a dog.  Your character becomes a monster and the others may have to bring it down.  You lose control of this character and may immediately generate a new one.

Name and describe your dog.

Sample character: 
DOGGONE!
SUPER d8 (Invisibility) 
DOG d8 (Tripping People Over) 
All white bulldog

World and Gameplay:
Dogs have always been man’s best friend and protector.  Laika’s return only made that  roll more clear.  Unbeknownst to the russian scientist who sent her into space, she did not die.  She was captured by the bads and experimented on.  their goals are beyond the limits of dog understanding but they always seem to be trying to make creatures into monsters.  Laika was their first and greatest success, but she refused to follow instructions and used her new powers to break free and return to her human friends.  

She unknowingly brought a change that affected other dogs.  Together they destroyed the bads and their machines in orbit and as her final act she created the “long call”.  this psychic network connects all dogs so that they may call for aid from near by dogs when there is great need or if the bads return.

Bads
1.	Bads look like people but they have no scent and hate dogs.
2.	Bads manipulate and hurt people.  Bads often employ a lot of people.
3.	Bads use science to make monsters
4.	In a pinch bads can directly control people

Decide a starting player (who most recently petted a dog) and in clockwise order introduce yourself in a short scene of your dog being a good dog.  Whether they are a stray or living with a family, your scene must include a human friend.  This continues until everyone has had at least one scene and someone describes a great danger and ends their scene by saying, “and thats when I knew I had to make the long call”

People
1.	People are good.  Even confused or misled people are good and are loved by all good dogs.
2.	People are strange and do unexplainable things.  
3.	People can not communicate and have almost no sense of touch, smell or taste.  They walk around blissfully ignorant of danger.

Sample intro:
...My person doesn't know it but I often ride along with them when they go to work.  I just hop  in the back of his truck and blend into the chipped paint so he doesn't see me.  I like to play with the cows and investigate the smells at Carter's meat processing.  This time there was a lot of new people, a big tent and people in weird plastic suits.  A guard stopped my person at the gate and they patrolled the lot.  I had to stay hidden the whole time.  Eventually people started to leave and I returned to the truck.  Thats when I saw the bad.  He was shaking hands with the people leaving the tent but I could sense the hate and disgust emanating from him in waves.  Thats when I knew there was great need and that night I made the long call...

The next player describes where your dogs meet up after they receive the long call.  This should probably be right outside the location of the danger.  the players should discuss the danger, formulate a strategy and try to approach the problem. each player should write down an objectives that needs to be accomplished before you can stop the bad and his plan.  Remember that you are good dogs and cannot hurt any person who might try to prevent you from investigating.  You should also avoid blatantly showing off your powers in the presence of people.  There can be multiple bads involved and the danger is not necessarily averted by defeating the head Bad.

Sample approach:
…I have seen a lot of cows go into that big tent over there with the plastic suit men and none of them have come out yet.  In fact there are very few left in the field.  The bad is probably doing awful things to them. We will need to sneak past the guards to get to the tent.  We might cause a distraction or try to sneak through the remaining heard.  Then we need to find some way inside and get any people out.  We will rescue any cows we can and destroy any monsters we find.  Then we take out the bad and his stuff.  Everyone ready?  lets go...

Its up to the scene describing player to make progress difficult enough to require multiple dogs working together to proceed.  The scene can involve one or more of the objectives, aggressive enemies, strange devices, hazardous environments, bads, monsters, unaware bystanders or even named people from any player’s starting scene, it is up to you.  remember that you can not leave a dog behind.  even if your dog can slip past the guards while invisible, he has to get his buddies in as well.  It should generally take two or more dogs several actions to progress.  whenever the dogs change locations or succeed at something that fundamentally changes the situation, it becomes the next player's turn to describe the scene or how the situation changes.  

Whenever a failure happens and is not corrected by marking off a crisis box then the failing player describes the problem and how the situation has just become more dire.  An alarm is triggered, the room starts to fill with water or whatever puts more pressure on the team.  If a player ever marks off his last crisis box he immediately takes over describing the scene and how his dog becomes a monster.  the remaining players must now deal with the new problem and play continues clockwise from the unlucky player.  his new character can be introduced in the next scene as he answers the long call.

Sample scene:
...This room is filled with the smell of cows and cow poop.  There is a large cage with several frightened cows crowded to one side.  They seem to be afraid of another cage to the side that is covered in a blue tarp.  A machine in the middle of the room has several sharp needles at the ends of thick hoses.  It smells of blood and two hoses run across the floor and into the covered cage.  As soon as the cows see us they  begin wailing in fear and desperation.  You can hear voices coming from beyond a pair of smudge covered double doors on the far side of the room.  One of the voices sound like my person and he is unhappy...

When all the objectives have been completed the next player may set the final scene.  you have probably already stopped the danger but now its time to make sure the bad does not get away, or that his work can not be continued.  Finally, the players take turns narrating a short scene of their dog returning to his normal life and being a good dog to his person(s).  There should also be a scene for each person who is now missing a dog.

Sample Epilog:
...I watch my person play with his child in the yard.  He calls to me to play but I stay laid down.  He doesn't know about my injuries.  My new power allows me to hear his surface thoughts and I know he is concerned about me.  I don’t know if it is concern over my health or if he has heard the rumors of what really happened at Carter’s.  No matter how careful we are someone always sees something.  I will have to be more careful and maybe give up my hidden trips in the back of the truck for a while...