Space High

High school- in space! Welcome to Space High, the finest intergalactic institution for young beings in this galaxy- or the next! Students are looking for status and personal connection as they try to navigate high school- in space!

Players will need two sheets of paper, two sets of tokens of different colors, and writing utensils.

Before getting started, players should establish what their idea of space high school is. Are there humans? How many students attend? What kind of cultures go to this school? What are the current trends in Space education? Use one of the sheets of paper to write down a brainstorm of what everyone thinks about space high school. Try to include elements that you are interested in seeing, so that it is easier for the rest of the players to know what kinds of things should be included in the game.

Students are after two things- status, and personal connection. Students may award status at any time, for any reason. In general, if another player does something that you think is cool, or funny, or just neat, then you should award a status point. Status points are tokens of the same color.  

Remember- space high school probably looks a lot different from the human high school that most players probably attended. Before play starts, players should collaboratively make a list of things that are cool in space high school, and things that are uncool.  Be creative! Make gelatinous bodies the height of cool, and the color orange total social suicide. Players are free to award status points for things not on the list during play, as the list is just a way to generate ideas, not a strict system of categorizing cool and uncool behaviors.

Personal connection can also happen at any time, but unlike status, personal connection must be reciprocated. When one character feels they are making a personal connection with another character, they should offer them a token (in a different color than the status points) of personal connection. When someone is offered a token of personal connection, they have two options- one, they can accept the token of personal connection, and give the player who offered it to them a reciprocal token from the central pool of tokens (meaning you do not have to have a token to give/receive them). The player offered a token of personal connection may also choose to reject the token, in which case the person who offered it must give that player one of their status tokens, leaving the player who offered connection with less status, and the person who received it more status. If a player is out of status tokens, they may take one from the center to give up in these situations.

Players take turns setting scenes with as few or as many players as they like. Whoever is in charge of setting the scene will say where the scene is, and who they want there. Be creative with your locations! Take a ride on the hyper elevator while bickering with your best friend, or eat lunch together in the floating gardens.  

Character Creation

Characters should be fun to create, and fun to play! Take these things into consideration when designing characters, who are all students at space high school:

How many limbs do they have? (None, 2, eight, etc.)

What color and texture is their skin? (Pink and shiny, blue and gelatinous, brown and smooth, etc)

What do they eat? (Blood pudding, souls, strictly fruits and vegetables, etc)

How did they get into this prestigious school? (Scholarship, parents paid their way, they work three jobs to afford it, etc)

What are they willing to do for status?

What do they look for in a personal relationship?

What is their favorite subject in school?

What extracurricular activities do they participate in?

When creating characters, players can include as much information about their student as they like, even if there is not a specific question about the information that they are including. The character questions are meant to inspire, not limit!

Remember- these characters go to space high school! The things that are important to them may be different than human high school students. If anyone finds themselves stumped, feel free to reach out to fellow players to help generate more ideas.