WWB: WORLD WRESTLING BAKEOFF

1) CONCEPT
Take professional wrestling. Add Great British Bake Off. YOU HAVE REACHED YOUR DESTINATION.

2) INFLUENCES
•	Professional wrestling
•	Great British Bake Off
•	Yakitate!! Japan
•	Chef Ramsay~ (not really)

3) SETTING
Plain old professional wrestling just wasn't cutting it any more – the ratings had been taking a nose dive ever since the cooking shows came on air. It was time to take action. 

Enter WWB chairman and CEO Vince McMacaron, whose combining of the world's two most popular pastimes into what is now known as the extremest of sports has secured the future of the industry for years to come.

The WWB bakehouse's wrestlers are the best in the business: snack stand hotdogs now only come in spelt sourdough buns, and a mention of a heel is just as likely to be referring to the end of a loaf of bread as it is an antagonist.

Do you have what it takes to win the prestigious WBB baguette?

There's only one way to find out...

4) CHARACTER GENERATION
Characters start with 30 skill points that they must distribute between the following core skills:
•	Strength
•	Smarts
•	Finesse
•	Stamina (also dictates your hit points, or HP)
•	Showmanship
•	Baking (also dictates your baking points, or BP)
Characters get a free base point in each skill at generation, and no single skill can be higher than 10.

Players also must choose one quirk from the following list:
•	Face – The crowd love you, and as such you gain +2 to Showmanship. However, all that cheering goes to your head, meaning you take a permanent -2 to Smarts.
•	Heel – Boo! You may automatically succeed at one skill check per session but for the rest of the session you will suffer a -2 penalty to all rolls.
•	Gluten intolerance – Due to your inability to ingest gluten, you suffer a permanent -2 to your Baking skill. However, to compensate you channel your coeliac rage into an additional 2 Strength.
•	[Quirk] – [Description]
•	[Quirk] – [Description] 
•	[Quirk] – [Description] 
Quirks can raise your skills above the 10 cap.

Finally, players must decide on a signature move – the perfect marriage between pro wrestling and pro baking. There are three main rules when creating your signature move:
•	It must have a defining skill – this is used in any signature move rolls and doubles the skill in question for the purpose of the roll
•	It must be cool – if its usage is sufficiently elaborately described, a GM should feel free to allow to get away with extraordinary feats (an awesome name also helps)
•	It must result in some sort of delicious baked good once it has been performed
It costs one BP to use a signature move.

5) CORE RULES
Each player (and the GM) should have a six-sided die (d6) or digital equivalent.

Skill checks are made by combining the result of a dice roll with the most relevant skill to that skill check in question as decided before the roll is made, for example:
•	Punching a guy = d6 + Strength
•	Figuring out whether that giant cake is a ruse or not = d6 + Smarts
•	Shaping choux pastry swans = d6 + Finesse
•	Resisting getting knocked unconscious = d6 + Stamina
•	Whipping the crowd into a frenzy = d6 + Showmanship
•	Making the perfect loaf of bread = d6 + Baking

Hit points (HP) are defined by a character's Stamina. When a character reaches 0 HP, they must make a Stamina roll (d6 + Stamina to beat a difficulty level set by the GM) to stay conscious. If a character falls unconscious, they can be revived by a comrade ramming a delicious baked good they prepared themselves (i.e. using a d6 + Baking roll and spending a BP) into their mouth. This revives the unconscious character and restores a number of HP equal to the roll (e.g. a roll of 3 + a Baking skill of 5 = 8 HP), although this cannot exceed that character's maximum HP.

Baking points (BP) are defined by a character's Baking. A sort of mana parallel if you will, BP is spent to perform signature moves and other fantastic features of baking-based wrestling. BP is restored at the GM's discretion – do something sufficiently cool and the GM may see fit to award you a BP. However, a character may never have more than their predefined maximum BP.

6) SAMPLE CHARACTERS
•	Name: Stone Baked Steve Austin
•	Strength: 8
•	Smarts: 4
•	Finesse: 5
•	Stamina: 7
•	Showmanship: 6
•	Baking: 6 
•	Quirk: Heel
•	Signature Move: Mudpie Stomp (Strength)
•	HP: 7
•	BP: 4

•	Name: Vince McMacaron
•	Strength: 8  (+2 = 10)
•	Smarts: 7
•	Finesse: 5
•	Stamina: 5
•	Showmanship: 7
•	Baking: 4 (-2 = 2)
•	Quirk: Gluten Intolerance (-2 to Baking, +2 to Strength)
•	Signature Move: IT WAS ME, AUSTIN! (Showmanship)
•	HP: 5
•	BP: 2

•	Name: The Rock Cake
•	Strength: 6
•	Smarts: 7 (-2 = 5)
•	Finesse: 5
•	Stamina: 6
•	Showmanship: 6 (+2 = 8)
•	Baking: 6
•	Quirk: Face (+2 Showmanship, -2 Smarts)
•	Signature Move: The People's Bread Dough (Baking)
•	HP: 6
•	BP: 6

7) HOW TO RUN A WWB SESSION
WWB is probably best suited for one-shots as opposed to long-running campaigns, but that's not to say you can't run one if you feel you have enough material and your players are having fun.

Fun is key in WWB – the aim of the game is roll up ridiculous characters that feature in ridiculous situations in a bizarre bakery-infused world.

All the player characters belong to the WWB bakehouse stable (as, to be fair, will some of their opponents). The games will likely focus around matches but that's not to say you can't include the bits in between as well (especially if it adds to the ludicrousness of things).

8) SAMPLE SCENARIOS
•	Crusty Loaves and his crew challenge the PCs to a match for a top secret recipe
•	The Underbaker incapacitates Stone Bake Steve Austin and attempts to marry Stephanie McMacaron in an eldritch baking ritual
•	Sugar Cane, angered by the way his cakes always come out disfigured, is causing all of the WWB bakehouse's baked goods to burn – the PCs must defeat and/or outbake him without using an oven
•	ROYAL ICING RUMBLE