Good Luck

Space Fight 3  Billion: Vagabond Merchants

First, create your Ship. 

Choose Ship Class.

Dreadnought
One of 400 original ships that fell to Gaia before the reign of The Undying Empress.
Uncomfortable, designed for ancient aliens with different proportions.
Starting Stats:
Coffers: 4
Morale: 2
Ship: 3
Promethean: 3

Cruiser
Athenian Print cruiser. Modern Tech.
Starting Stats:
Coffers: 4
Morale: 4
Ship: 2
Promethean: 4

Hulk
Of the first FTL ships commissioned 1000 years ago by the Empress.
Starting Stats:
Coffers: 2
Morale: 4
Ship: 4
Promethean: 3

Choose 2.

●	We are still riding high on the spoils of the last mission: +1 Coffers
●	The kitchen is stocked with high quality food and wine: +1 Morale
●	The crew was resupplied: +1 Morale
●	The ship was recently serviced: +1 Ship
●	etc.

Choose 1.

●	Your ship owes a debt to someone powerful. -1 Coffers
●	Your crew is mostly ship-born and sickly. -1 Morale
●	Your Fighters are undisciplined and unruly. -1 Morale
●	The Ship took a beating last mission. -1 Ship
●	The Promethean is enraged. -1 Promethean
●	etc.

Create your Character. 
Choose a Name:
<List>

Choose a Look:
<Look List> 

Choose a Playsheet.

Lord Captain

When it all comes down to it, you need to make sure that there is always a mission on the go, that the ship is moving, that the crew are happy and that you’re on budget. If anything fails, everything falls to shit. And if the owner of the ship finds out, it’s your head on the chopping block.

Jobs. When a mission is sent down from the owner, roll a die to determine the type of job. Roll a second die to determine the specifics.

1 Acquire		
1	The Priceless Chaos Diamond	
2	The tusk of an Kolosian Sea Wurm	
3	The stolen sword of Vonreuter McCullock and return it to his heir	
4	The plans for the Gorgani Death Fleet	
5	A Nightstalker Larva, for the owner’s exotic menagerie.	
6	The latest experimental cruiser being developed.	

2 Extort		
1	A political rival of the owner.	
2	A government official who knows too much.	
3	A trade rival of the owner.	
4	The Advisor to the ArchHegemon of the Iestul Hegemony.	
5	The ArchBishop of the Cult of The Imperatrix on Hetrides 4.	
6	The Lord Captain of the infamous Pirate Fleet in the system.	

3 Sabotage		

4 Transport		

5 Assassinate		

6 Explore		

Actions
Start with one point in each of Command and Duel. You have 2 points to spend on other Actions. Nothing should be greater than 2.

Moves
Authority: Add +1dto your pool when in a position of authority.
 
Keep Counsel: When you someone for advice, they must tell you what they think the best course of action is. Take +1d when acting on their advice. Take -1d when acting against it.
 
Orator:
●	If you successfully give a rousing speech before a mission/battle/job, raise morale by 1, and other players get +1d when acting on your words.
●	 If you fail, your crew are unsure of your leadership, and there are mutterings among them of finding better jobs, or mutiny. They look to the Firstsword for confirmation.
 
Reputation: When you meet someone new, you can choose if they've heard of you. If they have, choose 1:
 
●	They've heard of your bravery.
●	They've heard of your skill.
●	They've heard of your dashing good looks.
●	They've heard of one of your many accomplishments.
 
And the MC may choose 1:
●	They're in awe of your presence.
●	They're disappointed in you.
●	They're a rival in that field or were disadvantaged by your accomplishment.
 
Actuary

Raised and trained from birth to mimic the mental processes of a computer. Able to crunch numbers and remember information to an inhuman degree.

You are the keeper of the ship’s books and coffers. You have to make sure that the ship can support itself and stay within budget. Because if you go over budget, it’ll be hell to pay.

Duty
This is the part of the ship you look after. Place a mark in the box next to your current rating. It is up to you if you wish to be truthful about the level to the rest of the crew and command.

Coffers			
Current	Rating	Description	
	6	Very wealthy. Everything is plentiful and lavish. The crew can live in luxury	
	5	Very comfortable. Nobody wants for anything, but it’s not lavish.	
	4	Comfortable. Excessive spending is discouraged.	
	3	Average. Things functioning normally. No luxuries at all.	
	2	Tight. Wages are cut.	
	1	Poor. Food is rationed.	
	0	Broke. Nobody is being paid. There is very little food. 	

Keep an eye out for the following things that affect the budget.

●	When the crew takes planet-leave, -1 Coffers
●	When there is a party on board, -1 Coffers
●	When the ship is serviced, -1 Coffers
●	When the ship lands in a port, -1 Coffers
●	When you bribe an official, -1 Coffers
●	When there is a Promethean Appeasement Ceremony, -1 Coffers
●	When you resupply, -1 Coffers
●	When you hire special services, (Medical, Military, Technical), -1 Coffers
●	(Optional) When you file your taxes, -1 Coffers
●	When you complete a simple mission, +1 Coffers
●	When you complete a complicated or dangerous mission, +2 Coffers
●	When you complete a complicated and dangerous mission, +3 Coffers
●	When you sell goods for more than you acquired them, +1 Coffers
●	When you sell your ship’s services, +1 Coffers
●	When you plunder another ship, +2 Coffers

Actions.
Start with a point in Manipulate and a point in Discern. You have 2 points to spend on other Actions. Nothing should be greater than 2.

Moves.

Comfortable: Get +1d when the Coffers are 3 or higher.

When a mission is proposed, consider the following questions, and bring them up with the Lord Captain.
 
●	Is there a chance the ship could be damaged?
●	Is there special equipment required? (Each piece adds 1)
●	Are we passing up a paying job for this?
●	Is there a chance that someone will be hurt and need medical attention?
●	Is there a chance that there will be collateral damage bills to pay?
●	Will we need to hire extra help?
●	Will we need to bribe anyone?
 
When you receive an External Requisition Form, answer the following questions. For each "Yes", increase its Expense Rating by 1.
 
●	Is the item specialised?
●	Is it rare?
●	Is it alien?
●	Is it forbidden?
●	Is it ancient?
●	Is it magical?
●	Is it urgent?
 
If its Expense Rating is lower than the budget, then we can absorb the cost, and get the item.
If not, choose one of the following for each point it exceeds to the budget:
 
●	You can get a cheap knockoff or alternative
●	You know where it can be stolen from
●	It will take a very long time
●	There is someone who might lend it to you for a favour
●	It's second hand, old, busted and unreliable.
●	It's hot, and the owner is mad.

First Sword

The most dangerous person on the ship. You are the go-between, from the crew to the Lord Captain. You lead the men into the fray. The crew will often look to you to confirm the Captain’s orders.

Duty - this is the part of the ship you look after. Place a mark in the box next to your current rating. It is up to you if you wish to be truthful about the level to the rest of the crew and command.

Morale			
Current	Rating	Description	
	6	Very Happy.	
	5	Happy. 	
	4	Content. 	
	3	Average. 	
	2	Complaining. 	
	1	Restless. 	
	0	Mutiny. 	

Keep an eye out for the following things that affect Morale.

●	When wages are cut, -1 Morale
●	When food is rationed, -1 Morale
●	When a month passes without planet leave, -1 Morale
●	When a year passes without home leave, -1 Morale
●	When there are heavy casualties, -1 Morale
●	When a mission is failed, -1 Morale
●	When the crew takes planet leave, +1 Morale
●	When the crew takes home leave, +2 Morale
●	When there is a party/celebration, +1 Morale
●	When a mission is completed with no casualties, +1 Morale
●	When the captain gives a rousing speech, +1 Morale
●	When wages are raised, +1 Morale
●	When the ship resupplies, +1 Morale
●	When you quell a mutiny, +1 Morale
●	When you lead a mutiny against the captain, +2 Morale

Actions.
Start with a point in Duel, and Manipulate. You have 2 points to spend on other Actions. Nothing should be greater than 2.

One of the Crew: Get +1d when you fight alongside the crew.

Strategist: If someone acts on your honest advice, they get +1d

When the Captain orders you and the crew to keep fighting despite casualties or adversity choose 1:
●	Obey and push on. Take -1d ongoing when dealing with the crew. Take +1 ongoing when dealing with the captain.
●	Disobey and retreat. Take -1d ongoing when dealing with the captain. 
●	Take +1 ongoing when dealing with the crew.
 
When there is a Mutiny, choose 1:
●	Quell the mutiny. i.e. threaten the crew with the consequences, promise/lie to the crew, make an example of the ringleader(s).
●	Lead the Mutiny against the captain.
●	Bring the Mutineers’ demands to the captain, and absolve yourself of responsibility. 

When you Lead a Mutiny, challenge the Lord Captain to a duel. If you win, you may take control of the ship and take the Lord Captain moves.

MechElectric Overseer

Without you the ship just will not move.

Duty. 
This is the part of the ship you look after. Place a mark in the box next to your current rating. It is up to you if you wish to be truthful about the level to the rest of the crew and command.

Ship			
Current	Rating	Description	
	6	Pristine.	
	5	Sound.	
	4	Some Scratches.	
	3	Some Wear and Tear.	
	2	Holding Up.	
	1	Faltering.	
	0	Wrecked. The Ship Cannot Move	

Keep an eye out for the following things that affect the ship.
●	When the ship suffers harm, -1 Ship
●	When the ship suffers harm in the Æther, -2 Ship
●	When a 3 months pass without servicing, -1 Ship
●	When you divert power to the engines -1 Ship
●	When you perform in-flight repairs, +1 Ship
●	When the ship is serviced, +2 ship
●	When the ship is serviced by special services, +3 Ship

Actions.
Start with a point in Tinker, and a point in Pilot. You have 2 points to spend on other Actions. Nothing should be greater than 2.

Moves
Steadfast: Get +1d when the Ship is 3 or higher.

A move for pushing the ship past its limits, and results you can expect based current ship condition. Not enough words to write this. 

Æthermaster

The pilot and navigator. You fly the ship through the void of realspace, and it is your job to wrestle with the will of the Promethean bound to the soul of the ship, and navigate the unfathomable Æther. The Promethean speaks through you. It communicates through dreams and ideas. 

Duty
Promethean			
Current	Rating	Description	
	6	Loyal	
	5	Friendly	
	4	Amicable	
	3	Indifferent	
	2	Antagonistic	
	1	Hostile	
	0	Misanthropic	

List of things that would positively and negatively affect the disposition of the ancient entity that inhabits the ship.

Also need moves and things for this character type.

Assign points to Actions

●	Manipulate someone you have some kind of leverage over, using charm, intimidation, lies or bartering.
●	Discern information about your surroundings, or something you are studying.
●	Tinker with mechanical things and electrical things and chemicals and materials, to repair, create, invent, or reprogram.
●	Command someone to follow an order, or act against their best interest, using sheer force of personality.
●	Commune with the cosmos and with the ship’s Promethean to gain insight into the current situation.
●	Channel the energy of the Æther through your sword, to cast spells and enchantments.
●	Pilot a vehicle, be through void, Æther, land or water.
●	Duel one on one with an adversary, physically, mentally, verbally or socially.
●	Battle in a group or company, physically, mentally, verbally or socially.
●	Rumour, spread information, truth and lies, that you want to be known.
●	Mingle with people, endearing them to you.

Next, Attributes:

Assign the following ratings to Attributes; +2, +1, +1, 0, -1
●	Precisely
●	Impressively
●	Forcefully
●	Carefully
●	Quickly

Life. When you take harm, cross one out. The highest uncrossed phrase is true.

I will live forever
I will live to see my grandchildren
I have more to do before I die
I have come back from worse than this
I will not die today
There is still life in me.

Armour.
There should be some rules for wearing and using armour.
 
 Conflict Resolution

When you are faced with an obstacle or conflict, you roll the dice to determine the outcome. You have a dice pool, and you roll a number of dice equal to your rating in an action, plus your rating in the chosen attribute.

When you roll the dice, you read the single highest number.

If your highest number is a 6, it’s a full success. You do what you set out to do, and don’t face any negative effects.
If you roll more than one 6, it’s a critical success. You get an extra positive bonus.

If you roll a 4-5, it’s a partial success. You get a worse outcome, a hard bargain, an ugly choice. The GM decides which.

If it’s 1-3, then it’s a bad outcome. You’re hurt, placed in a tight spot, or otherwise left reeling.

If your pool should ever have 0, or negative dice, roll 2d and take the lowest result.

Design Notes: All of the players should have goals that are at odds with each other, and the captain has to keep things in line in order to complete missions. Nobody need be truthful about the condition of the ship. Hopefully this is fun to play.