IMPERIAL
MEASURE

Social Sci-fi, Space RPG

Truly, truly I say to you, if anyone keeps My word he will never see death. 
-	John 8:51

We put the price on immortality, because your life is priceless!
-	Imperial Corps

It is 27xx AD, humanity is spread among the stars, stronger than ever united under the firm and just hand of the Imperial Corps. 

The Outer-Rim Rebellion got crushed after the invention of the Lazarus Machine – rapid cloning and consciousness transmitting device, now present at every planet and capital starship. Basically it equaled immortality for every citizen of the Imperial space. As long as you could pay the Imperial Measure – net worth of your life, established by the impeccable judgment of the Imperial Corps. 

The world of "Imperial Measure" is a world dominated by huge intergalactic Empire, governed by an eternal immortal bureaucracy of the Imperial Corps.
Every citizen on a planet is constantly monitored by an anonymous Imperial Watcher, his actions weighted and measured. Anybody can live forever, but the cost of immortality is different for everybody and constantly shifting. Behave yourself, be a productive member of the society and you will earn your Imperial Measure in a lifetime, maybe even sooner than that (to minimize the negative impact of any unforeseen accident). Become a criminal, a deviant and you would better make sure it was worth it. Because the cost of your life just shot through the roof. 
So, before you do something, ask your self – do you want to live forever? Well, do you, punk? 

Buth the wicked are like the troubled sea, when it cannot rest, whose waters cast up mire and dirt. 
-	Isaiah 57:20 

The PCs are offered the role of the elder members of this society. They might even remember the world as it was, before the creation of the Imperial Corps, without the tight norms of the Imperial Creed and the unblinking gaze of the Imperial Watcher. They do not fit in, so they escape to the Outer Rim. 
Some wish to risk their lives for the greater good of the whole Empire. Some are just honest thrill seekers, bored out of their mind by the rigid normality of the day to day life in the Imperial Space. 

You are a group of mercenaries, space jocks. Each – with several lifetimes of experience. 
6 lifetimes of experience to be exact. 

Distribute 6 points between three career paths: Soldier, Scholar, Spy.
Keep in mind, that the Imperial Edict prohibits anybody from spending more than 3 lifetimes in any one career.
After you have chosen your careers it is time to choose the crafts you concentrated on, while you were there. 

Soldier Crafts: Armor, Grunt, Pilot
Scholar Crafts: Engineer, Medic, Nat. Scientist
Spy Crafts: Espionage, Diplomacy, Trade 

You may distribute the number of lifetimes spent in a single Career path between its Crafts. Any unspent lifetimes turn into Resources.

What is a measure of success, if not the number goals achieved dived by the number of tries it took you? Embrace your desires!
-	Imperial Creed, Chapter 2 "Heart's desire"

At all times your actions are followed by an invisible Imperial Watcher (IW). He determines the details of your missions and the difficulty of the tasks you face. Never ask his decisions, remember that the judgment of the Imperial Corps is immaculate.
When you face a task and you are unsure of the outcome, ask the IW for the difficulty of the task. You will be given a number of successes you need to achieve. Then roll a number of six-sided dice (d6) equal to appropriate dice pool. 
5+ is a success, anything below is a failure. 
You failures will not be held against you. As long as you do not give up and try again. Such is the Imperial Creed. 

When you encounter any complications during your mission you overcome them: using all the experience you have at your disposal.
Your task aptitude is the sum of an appropriate Career path and Career craft. 

If you spend some time and some resources prior the mission (plan making, equipment procurement, info exchange), you may exchange you Resources into Assets at the rate 1 for 2. Be wary that the Assets are useful only for a single missions and are spent once used. 
If you wish to gain Assets during a mission the exchange rate flips to 2 for 1. Keep that in mind when you are crouching in the corridor, blaster fire scorching the walls all around, and desperately wish you had a powertech with you.

Dice pool = Career + Craft+Asset

Technical details: This draft was formatted to be an easy fit for a PocketMod booklet, compact but readable.