Setup:
Get a pen. Divide up the cards into piles by card back. You will have XXX piles. Set aside the Guide pile. Shuffle the other piles and set them out, face-down. Sort the Guide pile according to the numbers on them.

Play:
Stage 1:
The game starts in Stage 1. Look at the top card of the Guide pile and do what it says. Repeat this process.

Stage 2:
Look at the top card of the Experience pile and the cards in front of you. Do an action one of the cards says. In some cases, the cards will have multiple actions on them. Choose one, and cross it out unless the card is your character or home or the action is marked with one or more capital Rs. Then you can cross out an R instead — these actions are repeatable. Repeat this process.

Cards:

Guide 1
Draw a Character card, write a name on it, and keep it in front of you. This is your character.
Discard this.

Guide 2
Draw a Place card, write a name on it, write that there’s a village there, and keep it in front of you. This is your home; say why you love it and tell us a little slice-of-life story about you and it.
Discard this.

Guide 3
Draw 3 Character cards, write names on them, and put them in a new pile called Experience. These are three people from your home.
Discard this.

Guide 4
Draw 2 Adversary cards, write names on them and on each write what they threaten: some thing, place, person, or value from your home. Put them on the Experience pile. These are two beings from the outside.
Discard this.

Guide 5
Draw 4 more Place cards, write that they’re near home, and put them on the Experience pile. These are places you might go.
Discard this.

Guide 6
Draw 2 Prop cards and put them on the Experience pile. These are things you might see.
Discard this.

Guide 7
Move 4 Event cards from that pile to the Experience pile without looking at them.
Discard this.

Guide 8
Shuffle the Experience pile. Stage 1 is over. Go to Stage 2.

Character Cards:
The characters are color-coded. When a character action says a color-name, it means “any character that’s the right color.” You can’t do one of these actions unless a character that’s the right color is present.
Antagonists are character cards too. They are Red.

Seekers (Gold)

Trailblazer
Have something to prove to Blue
R Bite off more Red than you can chew
Stick up for Green
R Succeed when the odds are against you
						
Gladiator
R Wield strength inherited from Blue
RR Trust a wicked Red
Lose something important
Perform a monumental task
						
Hero
Help a Pink in need
R Follow Blue's advice
RR Confront Red
Elicit Green's gratitude
						
Exile						
R Follow a false trail
RR Choose home over Pink
Be pushed away from home by Blue
						
Mask
Disguise your face
RRR Lie about your feelings
Reveal a hidden talent
Say how you really feel about another Gold
						
Peasants (Green)

Oaf
Commit a gaffe
RRR Attract trouble
Get bailed out by a Gold
Cause offense to a Red
						
Prophet
Read the sky for omens
R Possess something valuable to Red
Challenge Gold's power
						
Pirate
Steal something from Pink
Hold a grudge against Gold
RRR Get run out of town
						
Daredevil
R Show others fun
R Make trouble
Shirk responsibility given by Blue
Get bailed out
						
Worrywart
Cry wolf to Blue
Say a true warning
Express relief
						
Sages (Blue)
						
King						
Value laws above your desires for Pink
R Bestow gifts and names
RR Remember Gold from the past
Send Green with a message
						
Prophetess						
R Have mysterious vision
Warn Gold of certain doom
R Open an important door
R Be absent when Pink needs you most
						
Merchant						
RR Ask a high price of Gold
R Tempt Pink with a true desire
Bear goods from afar
Reveal a secret
						
Artisan
Make something important
R Demand perfection of Gold
R Value art above social norms
Identify with Pink
						
Teacher
RRR Say "I told you so"
Warn Pink
Force Green to uphold cultural traditions
						
Romantics (Pink)
						
Ingenue
See the good in Red
Help Green in need
RRR Cling to beliefs despite contrary evidence
						
Messiah
R Offer self as sacrifice to Red
Offer mercy to Red
Revive a forgotten tradition
RR Love all equally
						
Princess
Reject your cultural status as dictated by Blue
RR Hide a secret
Worry Blue authority figures
Stand in Red's way
Assist Gold with an unconventional talent
						
Lover
RRR Want a forbidden thing
Endanger yourself for another
Do stupid things to impress someone
Confess your feelings
						
Adversaries (Red)
						
Mercenary
R Intimidate a weak Green
Do what no one else will
R Turn on an employer
Finish the job
						
Rebel
Tempt Gold
Fight the system overzealously
Charm Green

Zealot
RR Wield a dark power
Perform sacrifices
Isolate a weak Pink
						
Spider
R Hold something valuable
Enforce a crazy law to Gold
RR Trap a Green
						
Villain
R Obsess over Gold
Push Green around
RR Reject offers of salvation
Take stuff that doesn't belong to you 

Terms:
Draw: Take the top card from the pile and put it in front of you.
Discard: Put on a pile called Discard.
Shuffle: Rearrange the face-down cards in this pile into a random, unknown order.
Tuck: Put on the bottom of the pile it came from.