Antics
Antics is a roleplaying game where you try to survive the rigorous life as an ant in a colony.
There are three playable classes in Antics, you can be an Aristocrat, a Warrior or a Worker ant, each class has advantages and disadvantages. Each player has his own space in the colony where they store surplus resources and rest for the night.
There is no Game Master in the game, you work together for the good of the colony, and sometimes for yourself.
The primary objective of the game is to survive the season and keep everybody happy and entertained. 
If surviving is not challenging enough for you, you could attempt a coup on the queen, a class journey or set out and start your own colony. The world is a dangerous place so you will need friends regardless of the path you select.

Supplies 
Pens and Post-its for everybody, and as many six sided dice as you can muster, these dice will be referenced as D6 or a Resource in this document. You will also need a blank piece of paper to be used as your map.

Getting Started
1) Choose a class and name
2) Write down your name, class and carrying capacity on a post it, put the post it on your chest
3) Mark the position of your Ant-hill home in the centre of the map
4) Everybody writes down a short sentence on top of the map that describes the climate and area
5) Each player contributes a position anywhere on the map, and a description of what can be found at that position
6) Day one starts, its early morning, you are an ant.

Game Mechanics
A Season
A season extends over several days before the colony goes into hibernation. A session might last a week.A season might last three sessions.

Resources
Resources govern your possibilities and are used as food, to evolve your character, as currency, building blocks and for everything in between. A resource is represented by a D6 dice.

Dice Pool
The objective of the game is gathering resources for yourself and the colony, this is represented by a dice pool. Each ant has his or her own dice pool in addition to the colonys pool. Each time you do something that helps the colony you get a dice, bring back food, thats a dice, defend a fellow Ant and get a die. 

Important: If you ever run out of dice and no ants are close to help you, then you are dead! If the colony runs out of dice a disaster happens.

A Day
Days in an ants life is regulated, each day is divided into six different periods or timeslots as follows:
1) Early Morning, this is where your day is planned out, every ant in the colony is required to attend a planning meeting, the players are in one group together and plan the day together.
2) Morning, the most productive part of the day where ants are left to do their business
3) Late morning, same as the previous one, ants are hard working in the mornings
4) Midday, usually a social gathering takes place in form of a common meal or a speech.  Ants on long runs may skip these
5) Afternoon, last chance for gathering resources or completing other missions for the colony.
6) Evening and Night: This is a time for some simple socialising, rest and a snack. Workers and Soldiers have curfew, but mischievous ants might be up and about. Two resource dice is removed from your pool to represent the nutrition needed that day.

Okay so what can i DO in this game?
Each day you decide what to do in each of the timeslots, this is planned out in the early morning slot. Your options are as follows, ordered by priority, the actions are performed as a group as long as it is possible
Patrol, Roll a resource die directly from the Colony Pool, sum them up and consult the conflict table below.
Gather, throw 6 dice, any dice showing 4 or more is a resource gained, describe the type of resource. If none of the dice shows a 6, also roll on the conflict table.
Explore
Costs 4 resources to initiate, this initiative can only be funded by players resources. The funders add a place to the map and describes it with one sentence each.
Contribute
Contribute in any way to the wellfare of the colony by repairing, helping, building or caring for your friends.
Inspire
Inspire your fellows, but be careful not to step on any toes by pretending you are something you are not! This will increase your social standing, aristocrats have to do this once per day.
Evolve
Gain special abilities like wings, stronger mouthpieces or carapace, for a cost

Conflict Table
1 ) A terrible event, trap, accident or similar event!
2) Ant eating beetle!
3) Ant from another colony
4) Dangerous caterpillar
5) Helper insect
6) Small Stache
7) 
8) 
9) 
10) 
11) 
12)
13+)

Evolve possibilities
Wings, cost Two days and 6 resources
Light Carapace, +1 defence dice, cost one day and 3 resources.
...
 
Other rules
Combat
The combat is simple, you throw your attack dice, each dice showing 4, 5 or 6 is a damaging hit. The opponent(s) throw their defence dice, dice showing 4, 5 or 6 cancels out an attack dice. Every creature always have one attack die and one defence die as a default. A damaging hit that is not canceled makes the defender lose one resource die. The defender now gets to attack using the same rules. You can at any time roll any resource dice you are carrying when you are attacking or defending.

Making someone laugh
When you make someone laugh you get a dice from the colony pool as a reward. 

Trick someone
If you trick someone you get one of their dice, be careful not to get caught!

Help someone
You are allowed to give away any resources you have

Classes Explained
Aristocrat, starts with 6 resources, can carry max two resources
Others carry your burden, you can enlist a worker ant or a warrior for an entire day by paying 2 resources. The helper ant can either be a player or an npc. You can also command warriors and workers to do smaller tasks for you, as long as they don't have higher priority work to do.
In the evening phase of a day you get two resources from the pool, but have to give one away to one of the other ant players. Aristocrats have the option of punishing other ants, if they do something bad for the colony they might have to return up to two resources per day to the colony pool.

Warrior, starts with 5 resources, can carry max four resources
You can initiate an attack instead of only being allowed to fight when attacked. 
In addition to the resource dice you spend when in a conflict where you are the aggressor you always get one extra free. This also applies to patroling

Worker, starts with 4 resources, can carry max eight resources
Workers are the strongest ants, and they can carry double the amount a warrior can, when on a gathering mission a worker will always get double the amount of resources, if he can carry them.
At the end of each day you get a resource die regardless of what activities your day included.
In addition to the resource dice you spend when in a conflict where you are defending you always get one free.

How the story begins
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